An Efficient System for Dyslexic Students Learning in A Virtual Environment

  • Abir Osman Elfakki Department of Science and Technology, University College of Ranyah, Taif University P.O. Box 11099, Taif 21944, Saudi Arabia
  • Souhir Sghaier Department of Science and Technology, University College of Ranyah, Taif University P.O. Box 11099, Taif 21944, Saudi Arabia
  • Abdullah Alhumaidi Alotaibi Department of Science and Technology, University College of Ranyah, Taif University P.O. Box 11099, Taif 21944, Saudi Arabia

Abstract

Background: The International Dyslexia Association studies show that there are more students with dyslexia and that the demand for better learning methods and technologies is growing. There are not enough technologies to help students with dyslexia learn, and this problem affects not only students with dyslexia but also their parents and teachers. Dyslexia affects how people process and remember information, so it can be harder to learn basics like the alphabet. Objective: In this original research article, we aim to propose an autonomous and efficient application adapted for 30 dyslexic students in Saudi Arabia. Methods: We devised a way to help people learn more effectively using Virtual Learning Environments (VLE), by mixing education and entertainment using Artificial Intelligence (AI) applications in the metaverse. AI has a fundamental role in the development and maneuvering of the metaverse, which is an immersive virtual environment that allows users to interact with each other and digital objects in real-time. Results: We successfully implement distinctive VLE that is tailored to their individual needs and interests.  This system receives the satisfaction and adaptation of students with dyslexia because it lets them interact with a virtual world that feels truly personalized to them. In this VLE we focused on the font style, font size, color, and input methods (dropdown, Text area, button) that are comfortable for them. This VLE was built with the open-source Sloodle project, which combines OpenSim and Moodle. Conclusions: Based on the results of obtained from this study, the authors reported several recommendations to propose an autonomous and efficient application adapted for 30 dyslexic students in Saudi Arabia. Compared with other related works we reached not only excellent interaction, adaptation, and immersive integration but also created a more seamless and engaging experience that increases the level of learning and reading for these special students.
Published
2024-02-15
Section
Education