Augmented Reality: Interaction of students with Avatars

  • Rim LARIB Higher Institute of Childhood Executives (ISCE), UC, TUNISIA
  • Adel FRIDHI Higher Institute of Childhood Executives (ISCE), UC, TUNISIA
  • Naila BALI Research Laboratory on Disability and Social Unsuitability, LR13AS01, ISES, UMA, Tunisia

Abstract

This paper delves into the educational applications of augmented reality (AR) within the realm of training. The study scrutinizes various scenarios utilizing AR technology. Numerous instances are outlined, particularly in higher education and simulation contexts, showcasing how AR can enrich and stimulate students' comprehension of specific subjects. It is demonstrated that through interaction with virtual environments, such as avatars or objects, students can expedite their learning process. AR furnishes students with an interactive platform, fostering engagement and facilitating learning across diverse thematic settings. Educators recognize that integrating avatars or objects into instructional content enhances learning outcomes. Indeed, several studies underscore AR's positive impact on classroom learning, including improvements in student motivation and teacher facilitation. This paper reviews some of the pertinent research in this field.
Published
2024-07-05